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The search
for new ways of communication
has driven my life since early
childhood. Inspired by the intricacies
and the multiplicity of reactions
people generate in ordinary
daily life, I became extremely
interested in human responsiveness
in virtual environments.
With
a background in Fine Arts, I
am constantly developing different
interactive computer interfaces
and multimedia exhibits involving
various forms of visual data
to link together different areas
of interest, such as painting,
photography, sculpture, performance
and sound. Since 1999, my research
has focused on exploring the
intricate interactions between
the physical and virtual world.
I create robotic video systems
that juxtapose responsive membranes,
virtual characters, digital
interfaces and abstract sounds
to elicit new ways for visitors
to communicate with their environment.
The
work explores how spatial environments
affect our reality, our perceptions,
opening the doors to personal
interpretation and reflection,
as the viewer or participant
becomes part of the environment
being observed.
I
graduated with a MFA degree
in Art and Technology Studies
from the School of Art Institute
of Chicago in 2006. My studies
were funded through two merit-based
awards: the Art Institute’s
Trustee Scholarship as well
as the FQRSC Quebec grant for
research in Science and Culture.
After graduation,
I became a part-time faculty member
of the Art and Technology Department
at the School of Art Institute
of Chicago where I taught
kinetics and electronics as
well as an introduction to multimedia. I was also invited
to the Hong Kong Art School's
AIR artist-in-residency
program in where I developed
a telematic exchange system
for the Looptopia Festival.
I also completed my BFA degree
specializing in Electronic Art
at Concordia University in Montreal,
Canada. During my undergraduate
studies, I took part in a one-year
student exchange program at
the University of New Mexico
and also participated in a six-month
granted art project in South
Asia.
Over
the course of my studies, I
had the opportunity to present
my research on robotic video
systems at various international
Festivals such as File Brazil
(2004), Nexus Thailand (2004),
Budi South Korea (2005), Ficfa
Canada (2005), Interactive Playground
Chicago (2006), Coprecupa Italy(2006)
AIR Hong Kong (2007). Groupe
Molior has also represented
many of my systems in different
international galleries. I
have also received the Judith
Hamel Award in New Media (2005),
Hexagram Prize of Excellence
in New Media (2003), the Pinsky
Medal (2004), the Concordia
Studio Arts Award (2004), the
New Millennium Scholarship (2001),
the Stanley Mills Prize Purchase
(2001), the Golden Key International
Honor Society Award (2002),
and the CVM Culture Merited
Award (1999).
Up
to now, I have developed eight
different interactive systems
introducing the interplay of
subject and object in continuous
motion. The initial systems
began with Plato’s
Cavern (2000), followed by Cycle
(2001), Passage (2002) and Silence
Inexistent (2002), which
present characters that translate
their environments in a variety
of ways. In my latest pieces:
Octopus (2003), Formica
(2004), Vita (2005) and Illusio
(2006) the virtual character
constantly redefines itself
through interaction with the
visitors who actively participate
by influencing the changing
environment.
Currently,
I am pursuing my PhD at DXARTS University of Washington, Seattle.
As
a multimedia artist, my research
in Art & Technology is an
ongoing process where identity,
reactivity and spatiality are
explored through complex and
multifaceted interactive video
systems. The viewer is an integral
component of my work as emotional,
physical and intellectual links
are evoked through the interaction
of virtual worlds, virtual characters
and the physical space or environment.