VIDEO SYSTEMS

> ART AND TECHNOLOGY :: PHILOMENE LONGPRE

                   
 

SYSTEMS

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:: The search for new ways of communication has driven my life since early childhood. Inspired by the intricacies and the multiplicity of reactions people generate in ordinary daily life, I became extremely interested in human responsiveness in virtual environments.

With a background in Fine Arts, I am constantly developing different interactive computer interfaces and multimedia exhibits involving various forms of visual data to link together different areas of interest, such as painting, photography, sculpture, performance and sound. Since 1999, my research has focused on exploring the intricate interactions between the physical and virtual world. I create robotic video systems that juxtapose responsive membranes, virtual characters, digital interfaces and abstract sounds to elicit new ways for visitors to communicate with their environment.

The work explores how spatial environments affect our reality, our perceptions, opening the doors to personal interpretation and reflection, as the viewer or participant becomes part of the environment being observed.

I graduated with a MFA degree in Art and Technology Studies from the School of Art Institute of Chicago in 2006. My studies were funded through two merit-based awards: the Art Institute’s Trustee Scholarship as well as the FQRSC Quebec grant for research in Science and Culture. After graduation, I became a part-time faculty member of the Art and Technology Department at the School of Art Institute of Chicago where I taught kinetics and electronics as well as an introduction to multimedia. I was also invited to the Hong Kong Art School's AIR artist-in-residency program in where I developed a telematic exchange system for the Looptopia Festival. I also completed my BFA degree specializing in Electronic Art at Concordia University in Montreal, Canada. During my undergraduate studies, I took part in a one-year student exchange program at the University of New Mexico and also participated in a six-month granted art project in South Asia.  

Over the course of my studies, I had the opportunity to present my research on robotic video systems at various international Festivals such as File Brazil (2004), Nexus Thailand (2004), Budi South Korea (2005), Ficfa Canada (2005), Interactive Playground Chicago (2006), Coprecupa Italy(2006) AIR Hong Kong (2007). Groupe Molior has also represented many of my systems in different international galleries. I have also received the Judith Hamel Award in New Media (2005), Hexagram Prize of Excellence in New Media (2003), the Pinsky Medal (2004), the Concordia Studio Arts Award (2004), the New Millennium Scholarship (2001), the Stanley Mills Prize Purchase (2001), the Golden Key International Honor Society Award (2002), and the CVM Culture Merited Award (1999).

Up to now, I have developed eight different interactive systems introducing the interplay of subject and object in continuous motion. The initial systems began with Plato’s Cavern (2000), followed by Cycle (2001), Passage (2002) and Silence Inexistent (2002), which present characters that translate their environments in a variety of ways. In my latest pieces: Octopus (2003), Formica (2004), Vita (2005) and Illusio (2006) the virtual character constantly redefines itself through interaction with the visitors who actively participate by influencing the changing environment.

Currently, I am pursuing my PhD at DXARTS University of Washington, Seattle.

As a multimedia artist, my research in Art & Technology is an ongoing process where identity, reactivity and spatiality are explored through complex and multifaceted interactive video systems. The viewer is an integral component of my work as emotional, physical and intellectual links are evoked through the interaction of virtual worlds, virtual characters and the physical space or environment.

   
     
 

 

  Philomène Longpré
© 2008